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@ -3,6 +3,9 @@ const io = std.io;
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const mem = std.mem;
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const os = std.os;
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var player1Name: []const u8 = undefined;
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var player2Name: []const u8 = undefined;
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pub fn main() anyerror!void {
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std.log.info("All your codebase are belong to us.", .{});
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@ -15,6 +18,12 @@ pub fn main() anyerror!void {
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// var fba = std.heap.FixedBufferAllocator.init(&buffer);
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// const allocator = fba.allocator();
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// Useage of app:
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// 1. create players
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// 2. set up new table
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// 3. mark points as game is being played
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// 4. rematch? (keep players)
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try stdOut.writer().print(">", .{});
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while (!quit) {
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const input = (try nextLine(stdIn.reader(), &buffer)).?;
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@ -37,11 +46,19 @@ fn nextLine(reader: anytype, buffer: []u8) !?[]const u8 {
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}
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}
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//TODO: Create command parser
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fn parser(query: []const u8) !void {
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const stdOut = io.getStdOut();
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if (mem.eql(u8, query, "quit")) {
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try quitApp();
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}
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if (mem.eql(u8, query, "player1")) {
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player1Name = try getInput();
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try stdOut.writer().print("Player 1 is now {s}\n", .{player1Name});
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}
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if (mem.eql(u8, query, "player2")) {
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player1Name = try getInput();
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try stdOut.writer().print("Player 1 is now {s}\n", .{player1Name});
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}
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}
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fn quitApp() !void {
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@ -50,8 +67,9 @@ fn quitApp() !void {
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os.exit(0);
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}
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//TODO: Create inital settings
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test "basic test" {
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try std.testing.expectEqual(10, 3 + 7);
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}
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fn getInput() ![]const u8{
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const stdIn = io.getStdIn();
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var buffer: [1000]u8 = undefined;
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const input = (try nextLine(stdIn.reader(), &buffer)).?;
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return input;
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}
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