initial
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const std = @import("std");
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pub fn build(b: *std.build.Builder) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const mode = b.standardReleaseOptions();
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const exe = b.addExecutable("maze", "src/main.zig");
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exe.setTarget(target);
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exe.setBuildMode(mode);
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exe.install();
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const run_cmd = exe.run();
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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const exe_tests = b.addTest("src/main.zig");
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exe_tests.setTarget(target);
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exe_tests.setBuildMode(mode);
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&exe_tests.step);
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}
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@ -0,0 +1,6 @@
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# maze
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Prints a maze
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# building
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Install the latest zig version (tested with 0.9.1)
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run `zig build run`
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const std = @import("std");
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const rand = std.rand.Random;
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const DefaultPrng = std.rand.DefaultPrng;
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const linelength: u16 = 40;
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const lineCount: u16 = 20;
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pub fn main() anyerror!void {
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var prng = DefaultPrng.init(0);
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var random = prng.random();
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if(lineCount > 0){
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var i: u16 = 0;
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while(i < linelength){
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try printMazeLine(random, linelength);
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i += 1;
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}
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}else {
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while(true){
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try printMazeLine(random, linelength);
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}
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}
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}
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/// Print a maze line like \/\\/////\\
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pub fn printMazeLine(rng: std.rand.Random, length: u16) anyerror!void{
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//todo: why can't i pass this from above?
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const out = std.io.getStdOut().writer();
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var x: u16 = 0;
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while(x < length){
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if(rng.boolean()){
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try out.print("{s}", .{"/"});
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}else{
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try out.print("{s}", .{"\\"});
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}
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x += 1;
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}
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try out.print("\n", .{});
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}
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Reference in New Issue